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About

Background

Growing up, I first thought I would become an athlete, then a lawyer, then an engineer, but never an artist. I was first exposed to design through fashion, fascinated by runway shows and designer documentaries. Through high school, I built my portfolio around architecture and product design.

It wasn't until recently that I picked up UI/UX design, when I reconnected with my dream of being an engineer. UI/UX felt like the perfect intersection between technology and design.

Today, I am exploring how design can make AI more human-friendly, with a particular interest in specializing in fintech and payments.

Extra Facts

Recently, I've been:

🏂 Learning rail tricks on my snowboard.

👔 Curating Clothes and Music.

🃏 Winning money in Poker.

Experience

YG Logo
Young Guns Studio / Product Development Intern
2025

Education

USC
University of Southern California / Iovine and Young Academy
2025 - 2029
St. Georges School
St. Georges School / AP Program Highschool
2020 - 2025
MP3 Prototype

To test ergonomics, button placement, and interface hierarchy.

AI Navigation

Exploring how AI can organize and fork conversations into structured, navigable workspaces.

Real-time generative visuals mapped into physical space using TouchDesigner.

AI Writing Interface

AI writing interface that helps users refine, clarify and elevate drafts in real time.

Procedural texturing study using layered maps in Blender.

Poster

Poster design exploration playing with typography and layout.

To-Do List

Interface design for to-do lists.

Solidworks Prototype

Iterative prototypes created in solidworks to test button layouts and component fit for MP3 player.

Reasoning AI

Exploring how AI can document, organize, and reason over various channels of thought.

3D UI

Experimental 3D user interface components with depth and lighting.

Teenage

Interface study inspired by Teenage Engineering's design language.

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